Glass Claimed

Attributes: Intelligence 2, Wits 2, Resolve 3, Strength 3, Dexterity 2, Stamina 4, Presence 2, Manipulation 2, Composure 2
Skills: Academics 2, Athletics 2, Brawl 1, Computer 1, Crafts 1, Drive 1, Firearms 1, Occult 2, (Spirits), Survival 2 (Camping)
Merits: Language (First Tongue)
Willpower: 5
Morality: 3
Essence: 10 -2
Virtue: Prudence
Vice: Gluttony
Health: 9
Initiative: 4
Defense: 4
Speed: 10
Glass Innards: If a Glass Claimed suffers one point of lethal damage or spends one Essence, shards of glass extrude from beneath its skin. The shards add +1 to Brawl attacks and inflict lethal damage. The attack roll is Strength + Brawl + 1 (five dice) when this Numen is active. Because of the fragile nature of the glass, however, wounds that ought to deal bashing damage to the Claimed inflict lethal damage on them instead. Yet if a character strikes the Claimed with an unarmed fist (or foot or bite) and the player rolls an exceptional success, the attacker suffers one point of lethal damage as the shards of glass slice up his fist (or foot or mouth). Striking with a weapon or a ranged attack does not incur this damage. Intentionally extruding shards costs one of Essence. Retracting the shards also requires Essence or the use of the Self-Healing Numen.
Self-Healing: If a Glass-Claimed is injured, it can touch glass, absorb it, and use the material to repair itself. Activating this Numen costs one Essence, and its effects last for the entire scene (meaning the Claimed can spend as many turns absorbing glass and healing damage as necessary during the scene as long as they have paid the up-front cost). Repairing one point of bashing or lethal damage requires the creatures’ full attention for one turn. The remade surface appears more “glassy” in appearance, depending on how much the creature needed to remake. Including all the glass bottles the Claimed bought and all the glass in the SUV’s various windows, the Claimed have enough glass to repair up to 10 total points of damage. If Nadine’s truck is present, there is enough glass for another four points of healing.
(For what it’s worth, use of this Numen is what accounts for the soft-drink mess on the creatures’ clothes and the SUV’s upholstery. When the bodies awoke, the Claimed used the glass bottles of soft drinks they found in the campers’ SUV to repair any incidental damage, and the mess they made in doing so did not register as odd to them.)
 

Glass Claimed

Pine Grove Forsaken agentunicorn agentunicorn